Research Boons and Drawbacks
Chess - Vox Crasheri
You Will Acted Quickly (Su) [25]
Each round you may take an additional immediate action.
You Weren't When You Said You'd Be (Su)
Creatures have difficulty telling where you are because you haven't decided yet when you are, granting you partial concealment.
You gain the benefits of the blur spell, except your miss chance is equal to 5% multiplied by the number of mythic points you have expended today. True Seeing does not negate this miss chance. However, extratemporal creatures ignore it.
Time and Time Again (Su) [50]
Once per day as an immediate action, you may spend 3 mythic points and reset the turn. All actions are treated as if they had not happened and must be repeated by creatures who are not Time-Touched (all rolls must be rerolled).
Spinning Hourglass (Ex) [50]
You no longer age and you are immune to age magic. If you have benefits or penalties to your ability scores due to aging, you lose them and cannot gain them. Bonuses and detriments from Threefold Aspect still apply.
Now Is No Time At All (Su) [100]
As a free action on your turn, you may choose any number of creatures and spend 2 mythic points per creature. Each creature chosen gains an immediate standard action, resolved in the order of your choosing. A creature may benefit from this ability once per round.
Tempo Shift (Su) [100]
Whenever an ally uses a Time-Touched ability within your line of sight, both you and your ally gain the benefits of Haste until the beginning of their next turn. These benefits stack with other instances of Haste, but not with other instances of Tempo Shift. If the Time-Touched ability healed hit point damage, the total damage healed increases by 5.
The Vox Crasheri Has Spoken (Ex) [100]
Once per day, you can temporarily change one decision made for a character. This can relate to any decision made at a level-up. This change lasts for a number of rounds equal to double your level. During this time, the target is treated as if they had always made that decision. When this ability ends, the previous choice returns with the same number of uses as before this ability was used. A change must be a valid choice that the character qualifies for. If a gold coin is spent (by anyone) while activating this ability, the choice becomes permanent at the discretion of the target character.
Other Abilities
You may speak telepathically to an Alantar book at-will. This effect is non-magical.
Playing With Time Is a Dangerous Business
At the end of each day roll a d100. You must meet or exceed a DC determined by your actions that day. If any of the following events occurred during the day, add its corresponding value to the DC:
- Activated the ability
Time and Time Again
[+15%] - Activated the ability
Now Is No Time At All
[+15%] - A creature missed an attack against you due to the ability
You Weren't When You Said You'd Be
[+ the miss chance % when they missed]
This roll cannot be surged, but is subject to gold coin re-rolls. If you have a usage of the abilityTime and Time Again
remaining, you may use it to reroll this d100, but the new DC will be modified according to the appropriate percentage increase.
Upon failing to meet or exceed the DC for this roll, an Inevitable will be called to your location.